Legendary Treasures created for the mobile game Treasure Party.
This project features a selection of reward sets developed for the game.
Assets were created as low-poly, real-time props, with a maximum of 4,000 tris and textures up to 512×512 resolution for the most complex objects.
Modeling was done in Maya, texturing in Substance Painter and Photoshop, and final lookdev and integration in Unity.