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Treasure Party – Structures & Vegetation

These structures and vegetation assets were created for the mobile game Treasure Party. The visuals are presented as static renders, but each element is built using separated layers to allow subtle animations and parallax directly in Unity, achieving a 2.5D look.

This approach combines the visual quality of rendered assets with in-engine motion, enhancing depth and liveliness while remaining optimized for mobile platforms. Particular attention was given to strong silhouettes, clear readability at small scale, and a cohesive stylized aesthetic across all assets.

All models were created in Maya, textured using Substance Painter and Photoshop, and rendered with Arnold. The assets were then integrated and animated in Unity as layered game elements.