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Treasure Party - Critters

These critters were created for the mobile game Treasure Party as stylized, layered assets. While presented as static renders, each critter is built using separated parts to allow subtle in-engine animations in Unity, giving them a lively 2.5D feel.

In addition to the base setup, multiple animation variations were created to add personality and visual variety during gameplay. The focus was on strong silhouettes, expressive shapes, and clear readability at small scale, ensuring each critter remains instantly recognizable and visually engaging.

All critters were modeled in Maya, textured using Substance Painter, rendered with Arnold and finalized through compositing and final look development in Photoshop.